Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Corpse Throwing
A zombie hulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands prone, but if it's not destroyed, it can rise and use other actions normally.
Ability
Slow
A zombie is permanently slowed 1 and can't use reactions.
Ability
Wide Swing
The zombie hulk makes a hunk of meat Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie hulk's multiple attack penalty.
Offense
Melee
Circumstance: combat round (melee)
hunk of meat +17 [+12/+7] (reach 15 feet), Damage 2d10+9 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
hunk of meat +9 [+4/-1] (thrown 10 feet), Damage 2d10+9 bludgeoning
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Zombie
These undead are mindless rotting corpses that hunger for living flesh.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Perception
darkvision
Weakness
positive 10
slashing 10