Size:
Type:
± Undead
Form:
Temper:
# App:
± 1
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 20'
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 weapon
Circumstance: Combat
1 weapon
Special
Undead Resilience
Takes only half damage from blunt weapons, and only a single point from arrows, bolts, and sling stones (plus any magical bonus). Must be literally hacked to pieces to be destroyed.
Special
Undead Immunities
Immune to sleep, charm, and hold spells.
Special
Turn Resistance
May be Turned by a Cleric (as a wight).
Special
Spellcasting
Can cast spells as it did when living, but cannot learn new spells.
Special
Silent Movement
Moves silently.
Special
Sanity Loss
Slowly rots away and loses its sanity, represented by variable morale. An insane zombraire fights to the death in hopes of being slain, thus ending its tortured existence.
Environments
any
A free-willed undead Magic-User that slowly rots away and loses its sanity
A Zombraire is a free-willed undead Magic-User. Like the zombie it resembles, a zombraire moves silently, is very strong, and must be literally hacked to pieces to be destroyed. However, it does not suffer the initiative penalty common to ordinary zombies. It takes only half damage from blunt weapons, and only a single point from arrows, bolts, and sling stones (plus any magical bonus). It may be Turned by a Cleric (as a wight), and is immune to sleep, charm, and hold spells.
A zombraire slowly rots away, and as it does it loses its sanity; this is represented by the variable morale listed. An insane zombraire fights to the death in hopes of being slain, thus ending its tortured existence.
The given statistics are for a zombraire formed from a 2nd-level Magic-user; the HD and saving throws of a zombraire are based on the level it had in life. A zombraire can cast spells as it did when living, but cannot learn new spells.
The process of creating or becoming a zombraire are variable, and often involve cursed magic items (especially cursed scrolls).
Basic Fantasy Role-Playing Game
Actions/Abilities/Traits: Basic Fantasy
A free-willed undead Magic-User that slowly rots away and loses its sanity
A Zombraire is a free-willed undead Magic-User. Like the zombie it resembles, a zombraire moves silently, is very strong, and must be literally hacked to pieces to be destroyed. However, it does not suffer the initiative penalty common to ordinary zombies. It takes only half damage from blunt weapons, and only a single point from arrows, bolts, and sling stones (plus any magical bonus). It may be Turned by a Cleric (as a wight), and is immune to sleep, charm, and hold spells.
A zombraire slowly rots away, and as it does it loses its sanity; this is represented by the variable morale listed. An insane zombraire fights to the death in hopes of being slain, thus ending its tortured existence.
The given statistics are for a zombraire formed from a 2nd-level Magic-user; the HD and saving throws of a zombraire are based on the level it had in life. A zombraire can cast spells as it did when living, but cannot learn new spells.
The process of creating or becoming a zombraire are variable, and often involve cursed magic items (especially cursed scrolls).
Basic Fantasy Role-Playing Game