Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Divine Innate Spells
DC 32, attack +24; 6th flesh to stone, stone tell, stone to flesh; 5th locate, wall of stone, weapon storm; 3rd earthbind (at will); Constant (5th) tongues
Ability
Earth Glide
An aeolaeka can Burrow through any earthen matter, including rock. When they do so, the aeolaeka moves at their full burrow Speed, leaving no tunnels or signs of their passing.
Ability
Liberate the Earth
(conjuration, divine, earth) The aeolaeka conjures churning stones, creating a 60-foot-long line of rolling boulders that deals 10d6 bludgeoning damage. All creatures in the area must attempt a DC 32 Reflex save, after which the area becomes difficult terrain for 24 hours before the leftover stone crumbles to dust. The aeolaeka can't Liberate the Earth for 1d4 rounds. Critical Success The creature takes no damage. Success The creature takes half damage. Failure The creature takes full damage and is knocked prone. Critical Failure The creature takes double damage, is knocked prone, and is immobilized by the rubble (Escape DC 32).
Ability
Sacred Hammer
(divine, evocation) Any bludgeoning weapon becomes a holy striking weapon while the aeolaeka wields it.
Ability
Statue
(concentrate) Until the next time they act, the aeolaeka appears to be a statue. They have an automatic result of 45 on Deception checks and DCs to pass as a statue.
Offense
Melee
Circumstance: combat round (melee)
holy warhammer +24 [+19/+14] (good, magical, shove), Damage 2d8+11 bludgeoning plus 2d6 good
Item
+1 warhammer
Language
Celestial
Draconic
Terran
tongues
Perception
darkvision
tremorsense (precise) 60 feet
Weakness
cold iron 15
evil 15