Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Cursed Gaze
(divine, concentrate, curse, fear, emotion, enchantment, mental, visual) The aghash fixes their gaze on one creature they can see within 20 feet. The creature must attempt a DC 21 Will save. Critical Success The creature is unaffected. Success The creature takes 2d6 mental damage and becomes frightened 1. Failure The creature takes 4d6 mental damage and becomes either frightened 2 or stunned 1 (the aghash's choice). Critical Failure The creature takes 8d6 mental damage and becomes frightened 2 and stunned 2.
Ability
Divine Innate Spells
DC 21; 4th dimension door, outcast's curse; 2nd touch of idiocy (at will); 1st illusory object (at will); Cantrips (2nd) detect magic
Ability
Hatred of Beauty
While aghashes hate all mortals, they particularly despise beautiful objects and beautiful or charismatic mortals. When not in physical peril, an aghash is compelled to destroy art and other works of beauty. An aghash can't enter an area of pristine beauty without first marring it in some way. Given a choice, an aghash attacks a foe with the highest Charisma score first. If barred from doing so by force or some magical effect, they take 1d6 mental damage at the end of their turn.
Ability
Rituals
DC 21; 1st div pact
Ability
Sandstorm
4 circumstance penalty to Perception checks and must succeed at a DC 18 Fortitude save. On a failure, they're forced to hold their breath or else they start suffocating. A creature within the sandstorm at the end of its turn takes 1d6 slashing damage. Divs are immune to all effects of an aghash's sandstorm.
Offense
Melee
Circumstance: combat round (melee)
claw +14 [+10/+6] (agile, evil, finesse, magical), Damage 1d6+5 slashing plus 1d6 evil
Trait
Div
Divs are a family of fiends spawned from the spirits of evil genies within the desolation of Abaddon. Most divs are neutral evil. They typically have greater darkvision and weakness to cold iron and good damage.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
curse
Language
Common
Daemonic
telepathy 100 feet
Perception
greater darkvision
Weakness
cold iron 5
good 5