Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Choking Smog
(air, aura, fire) 100 feet. The agradaemon is surrounded by ashy smoke. Creatures within the aura are concealed, and creatures outside of it are concealed to creatures within it. Non-daemon creatures can't breathe in the aura and must hold their breath or suffocate.
Ability
Daemonic Pledge
Frequency: once per day
Effect: The agradaemon designates a single willing mortal as a pledged fanatic. That creature gains resistance to fire equal to its level, immunity to the agradaemon's choking smog aura, and smoke vision. The agradaemon can have up to 10 pledged fanatics at one time and can remove the status from any number of pledged fanatics as a free action with the concentrate trait. The status can also be removed with an atone ritual.
Ability
Divine Innate Spells
DC 41; 10th massacre; 8th volcanic eruption (×3); 5th dimension door; 4th dimension door (at will); 1st detect alignment (at will; good only)
Ability
Proven Devotion
(concentrate, evil, fire) The agradaemon regains 15 Hit Points, and a pledged fanatic of the agradaemon's choice that it can see loses 15 Hit Points (no effects apply that would decrease this Hit Point loss). A pledged creature that dies in this way explodes and deals 9d10 fire damage in a 20-foot emanation (DC 41 basic Reflex save).
Ability
Rend
claw
Ability
Smoke Vision
Smoke doesn't impair an agradaemon's vision; it ignores the concealed condition from smoke.
Offense
Melee
Circumstance: combat round (melee)
claw +35 [+31/+27] (agile, evil, finesse, magical, reach 15 feet), Damage 2d12+14 slashing plus 2d6 fire and 2d6 evil
Offense
Ranged
Circumstance: combat round (ranged)
lava bomb +35 [+30/+25] (range increment 100 feet, splash), Damage 4d8 fire plus 2d6 persistent fire plus 8 fire splash
Trait
Daemon
A family of fiends spawned on the desolate plane of Abaddon, most daemons are neutral evil. They typically have darkvision and weakness to good damage.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
death effects
Language
Common
Daemonic
Ignan
telepathy 100 feet
Perception
darkvision
smoke vision
Weakness
cold 20
good 20