Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Dimensional Shunt
(arcane, conjuration, teleportation) The aiudara wraith's touch displaces creatures and flings them through space. The creature must attempt a DC 40 Fortitude save. Critical Success The creature is unaffected and becomes temporarily immune to dimensional shunt for 1 minute. Success The creature is pushed 5 feet in a random direction. Failure The creature is teleported 20 feet in a direction of the aiudara wraith's choice. Critical Failure As failure, but the creature is also stunned 2.
Ability
Drain Life
(arcane, necromancy) When an aiudara wraith damages a living creature with its spectral hand Strike, the aiudara wraith gains 18 temporary Hit Points and the target must succeed at a DC 40 Fortitude save or become drained 1 and stupefied 1 as long as it is drained. Further damage dealt by the aiudara wraith's spectral hand Strikes increases the value of the drained and stupefied conditions by 1 each on a failed save, to a maximum of 10 for both.
Ability
Instantaneous Movement
(arcane, conjuration, teleportation) An aiudara wraith moves by means of localized teleportation. An aiudara wraith's Stride does not have the move trait. When an aiudara wraith Strides, it reaches its destination within the range of its Speed immediately.
Ability
Teleportation Attachment
Circumstance: Trigger: A creature within 60 feet uses a teleportation effect;
The aiudara wraith teleports with the creature, arriving in an empty space of its choice adjacent to the triggering creature's destination. If the triggering effect targets multiple creatures, the aiudara wraith chooses which creature it arrives beside.
Offense
Melee
Circumstance: combat round (melee)
spectral hand +35 [+31/+27] (agile, finesse, magical), Damage 4d10+16 force plus dimensional shunt and drain life
Trait
Astral
Astral creatures are native of the Astral Plane. They can survive the basic environmental effects of the Astral Plane.
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Wraith
A wraith is an incorporeal undead creature infused with negative energy and driven by a hatred of all life
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Common
Elven
Necril
Perception
darkvision
lifesense 60 feet
Resistance
all damage 15 (except force
ghost touch
or positive