Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(Pathfinder 2e) (Arboreal Archive)
Actions/Abilities/Traits: (Pathfinder 2e) (Arboreal Archive)
Ability
Abeyance Rift
If an arboreal archive dies unexpectedly before passing on their knowledge in a succession ritual, the amassed lore within their roots and boughs explodes out in a shock wave that deals 8d10 mental damage to creatures within 30 feet (DC 32 basic Will save) before dissipating; those who fail also fall prone.
Ability
Ability
Ability
Axe Vulnerability
An arboreal archive takes 10 additional damage from axes.
Ability
Memory Maelstrom
(concentrate, incapacitation, mental, nonlethal, primal) The arboreal archive tries to overwhelm foes with a surge of information it has absorbed over its long life. This surge deals 5d6 mental damage to each enemy within 40 feet, who must attempt a DC 32 Will save. Critical Success The creature maintains its composure, takes no damage, and is temporarily immune to Memory Maelstrom for 1 minute. Success The creature is stunned 1 and takes half damage. Failure The creature takes full damage and is stunned 3. Critical Failure The creature takes double damage, is confused for 2d4 rounds, and is stunned 3.
Ability
Primal Innate Spells
DC 32, attack +24; 6th tangling creepers; 3rd earthbind (at will); 2nd entangle; Constant (4th) speak with plants
Offense
Melee
Circumstance: combat round (melee)
branch +25 [+20/+15] (reach 15 feet), Damage 3d10+10 bludgeoning plus Improved Knockdown
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Language
Arboreal
Common
speak with plants
Sylvan
Perception
low-light vision
tremorsense (imprecise) 60 feet
Resistance
bludgeoning 10
piercing 10
Weakness
axe vulnerability
fire 15

Actions/Abilities/Traits:
(Pathfinder 2e) (Arboreal Reaper)
Actions/Abilities/Traits: (Pathfinder 2e) (Arboreal Reaper)
Ability
Axe Vulnerability
An arboreal reaper takes 5 additional damage from axes.
Ability
Leech Moisture
Effect: The arboreal reaper grows still and focuses intently on a single foe within 50 feet, draining moisture from the target's body. This deals 10d6 negative damage (DC 25 basic Fortitude save). The arboreal reaper can't Leech Moisture again for 1d4 rounds.
Ability
Primal Innate Spells
DC 22; 3rd vampiric touch; Constant (4th) speak with plants
Offense
Melee
Circumstance: combat round (melee)
branch +18 [+13/+8] (reach 10 feet), Damage 2d10+8 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
thorns +16 [+11/+6], Damage 2d8+5 piercing plus 1d4 persistent bleed
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Language
Arboreal
Common
Sylvan
Perception
low-light vision
Resistance
bludgeoning 5
piercing 5
Weakness
axe vulnerability
fire 10

Actions/Abilities/Traits:
(Pathfinder 2e) (Arboreal Regent)
Actions/Abilities/Traits: (Pathfinder 2e) (Arboreal Regent)
Ability
Awaken Tree
(concentrate, primal) The arboreal regent causes a tree within 180 feet to uproot itself and fight as a minion using the statistics for an awakened tree. The arboreal regent can control up to two awakened trees at a time, and it can issue commands to both trees as a single action, which has the concentrate and auditory traits.
Ability
Axe Vulnerability
The arboreal regent takes 5 additional damage from axes.
Ability
Primal Innate Spells
DC 26; Constant (4th) speak with plants
Ability
Sunder Objects
When an arboreal regent damages an item or structure, it deals an additional 2d10 damage to that item or structure.
Ability
Throw Rock
Offense
Melee
Circumstance: combat round (melee)
branch +19 [+14/+9] (reach 15 feet), Damage 2d12+7 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
rock +19 [+14/+9] (brutal, range increment 120 feet), Damage 2d10+7 bludgeoning
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Language
Arboreal
Common
speak with plants
Sylvan
Perception
low-light vision
Resistance
bludgeoning 5
piercing 5
Weakness
axe vulnerability
fire 10

Actions/Abilities/Traits:
(Pathfinder 2e) (Arboreal Snag)
Actions/Abilities/Traits: (Pathfinder 2e) (Arboreal Snag)
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Perception
darkvision
Resistance
bludgeoning 5
piercing 5
Weakness
axe vulnerability
fire 5

Actions/Abilities/Traits:
(Pathfinder 2e) (Arboreal Tar Tree)
Actions/Abilities/Traits: (Pathfinder 2e) (Arboreal Tar Tree)
Ability
Ability
Axe Vulnerability An arboreal tar tree takes 10 additional damage from axes.
Ability
Primal Innate Spells
DC 25; 5th black tentacles, cloudkill, tree stride (only between dead trees); 3rd earthbind, slow, wall of thorns; 2nd shape wood (at will)
Ability
Spawn Tar Tree
(necromancy, primal) A living arboreal or animated tree slain by a tar tree's thorny branch Strike rises as a tar tree spawn after 1d4 rounds. This tar tree spawn is under the command of the tar tree that killed it. It doesn't have primal innate spells or the spawn tar tree ability and becomes clumsy 2 for as long as it's a tar tree spawn. If the creator of the tar tree spawn dies, the tar tree spawn becomes a full-fledged, autonomous tar tree; it regains its free will, gains primal innate spells and the spawn tar tree ability, and is no longer clumsy.
Ability
Throw Rock
Offense
Melee
Circumstance: combat round (melee)
thorny branch +19 [+14/+9] (reach 15 feet), Damage 2d8+11 slashing plus improved grab
Offense
Ranged
Circumstance: combat round (ranged)
rock +19 [+14/+9] (brutal, range increment 60 feet), Damage 2d6+10 bludgeoning
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
sleep
Language
Arboreal
Common
Necril
Sylvan
Perception
darkvision
Resistance
bludgeoning 10
piercing 10
Weakness
axe vulnerability
fire 10

Actions/Abilities/Traits:
(Pathfinder 2e) (Arboreal Warden)
Actions/Abilities/Traits: (Pathfinder 2e) (Arboreal Warden)
Ability
Attack of Opportunity
Ability
Axe Vulnerability
An arboreal warden takes 5 additional damage from axes.
Ability
Shield Block
Ability
Shield Push
The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.
Offense
Melee
Circumstance: combat round (melee)
stone longsword +13 [+8/+3] (reach 10 feet), Damage 1d8+10 bludgeoning
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Item
BT 10)
Hit Points 20
large bark shield (Hardness 3
stone longsword
Language
Arboreal
Common
Sylvan
Perception
low-light vision
Resistance
bludgeoning 5
piercing 5
Weakness
axe vulnerability
fire 10