Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.
Action
Healing Touch (3/Day)
The astri touches another creature. The target magically regains 14 (3d8 + 1) hit points and is freed from any disease, poison, blindness, or deafness.
Action
Multiattack
The astri makes three bite attacks.
Reaction
Defensive Counter
When a creature within 5 feet of the astri makes an attack against a creature other than the astri, the astri can bite the attacker. To do so, the astri must be able to see the attacker.
Special
1/day each
remove curse
Special
3/day each
bless, create food and water, lesser restoration
Special
At will
create or destroy water, detect poison and disease, produce flame, purify food and drink
Special
Enforce Good Deeds
A creature that has received assistance, such as food or healing, from the astri must succeed on a DC 16 Wisdom saving throw or be affected by the geas spell for 30 days. While under the geas, the affected creature must assist nonhostile creatures suffering from injury or exhaustion by alleviating the injury or exhaustion.
Special
Helping Hand
The astri can take the Help action as a bonus action on each of its turns.
Special
Innate Spellcasting
The astri's spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The astri can cast the following spells, requiring no material components:
Special
Magic Resistance
The astri has advantage on saving throws against spells and other magical effects.
Special
Magic Weapons
The astri's weapon attacks are magical.