Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aura of Sobs
(auditory, aura, emotion, enchantment, mental, occult) 10 feet. An attic whisperer enshrouds itself in a tapestry of stolen voices. Each living creature that enters or starts their turn in the aura must succeed at a DC 19 Will save or the unnerving, bitter sobs render them distraught and they become stupefied 1 for as long as they remain within the aura. A creature that succeeds is temporarily immune for 1 hour. The attic whisperer can activate or deactivate the aura with a single free action, which has the concentrate trait.
Ability
Steal Breath
(curse, incapacitation, necromancy, occult) The attic whisperer siphons the breath from living creatures, sapping their strength. A living creature hit by a jaws Strike must attempt a DC 21 Fortitude save. Critical Success The target is unaffected. Success The target is enfeebled 1 for 1 round. Failure The target is enfeebled 1 for 24 hours and fatigued. Critical Failure The target is enfeebled 1 for 24 hours, is fatigued, and falls unconscious.
Ability
Steal Voice
2 circumstance penalty to saving throws against that attic whisperer's aura of sobs. Critical Failure As failure, but the effects lasts until the attic whisperer is destroyed or the curse is removed.
Ability
Whispered Despair [Reaction]
Circumstance: Trigger: A creature with an active emotion effect enters an attic
Trigger: A creature with an active emotion effect enters an attic whisperer's aura of sobs Effect The attic whisperer attempts to counteract the emotion effect, with a counteract modifier of +13.
Offense
Melee
Circumstance: combat round (melee)
jaws +15 [+11/+7] (agile, finesse), Damage 2d8 piercing plus steal breath
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
Common
Necril
Perception
darkvision