Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Consume Flesh
Circumstance: The ghoul is adjacent to the corpse of a creature that died withi
The ghoul devours a chunk of the corpse and regains 5d6 Hit Points. It can regain Hit Points from any given corpse only once.
Ability
Fill Lungs
(curse, necromancy) Saving Throw DC 26 Fortitude; Stage 1 sickened 1 (1 round); Stage 2 sickened 2 (1 round); Stage 3 sickened 3 (1 round); Stage 4 drowning and cannot reduce below stage 4 until the water is purged; purging the water requires a successful DC 26 Medicine check to Administer First Aid (which stops the creature from drowning and returns the creature to stage 3; stage 2 on a critical success) or a magical effect that removes curses or the sickened condition (which stops the creature from drowning and ends the curse). If the creature dies from drowning, it rises as a barnacle ghoul the next midnight.
Ability
Nimble Swim
(move) The barnacle ghoul Swims up to 20 feet. This movement doesn't trigger reactions.
Ability
Paralysis
(incapacitation, occult, necromancy) Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 26 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Ability
Tear Flesh [Reaction]
Circumstance: Trigger: A creature grabbed by the barnacle ghoul critically fail
The barnacle ghoul makes a claw Strike against the triggering creature.
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11] (finesse), Damage 2d10+10 piercing plus fill lungs and paralysis
Offense
Ranged
Circumstance: combat round (ranged)
water jet +21 [+16/+11] (range increment 10 feet), Damage 2d6+10 plus fill lungs
Trait
Ghoul
Ghouls are vile undead creatures that feast on flesh.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
Aquan
Common
Necril
Perception
darkvision