Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aquatic Assault
Basiri Swims and makes a Strike at the end of that movement. If both she and her opponent are submerged underwater, she can Strike one additional time.
Ability
Bardic Lore
Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have the Bardic Lore bard feat, allowing them to Recall Knowledge on any topic.
Ability
Harness Wellspring
Basiri draws upon the necromantic wellspring to power her spellcasting. During her turn, she gains the ability to cast one of the following spells, heightened to 9th level: spirit blast or spirit song.
Ability
Occult Innate Spells
DC 41; 9th dispel magic; 5th locate; 4th clairaudience (at will), clairvoyance (at will), read omens (at will), remove curse (at will), ventriloquism (at will); Cantrips (9th) detect magic, read aura; Constant (9th) tongues, true seeing
Ability
Rituals
DC 41; 7th legend lore; 6th commune
Ability
Wellspring Guardian
Once per day, Basiri can protect the necromantic wellspring by inscribing a magical sigil around the wellspring orrery. The first time a creature other than Basiri touches the orrery, that creature must succeed at a DC 41 Will save or be affected by spirit blast (9th).
Offense
Melee
Circumstance: combat round (melee)
claw +36 [+32/+28] (agile), Damage 4d8+18 slashing
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Trait
Skeleton
This undead is made by animating a dead creature's skeleton with negative energy.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyze
poison
unconscious
Item
third eye
Language
Common
Draconic
Necril
Sphinx
telepathy 100 feet
tongues
Perception
darkvision
true seeing
Resistance
cold 20
electricity 20
fire 20
piercing 20
slashing 20