Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bloom Curse
(curse, primal, transmutation) A living creature is exposed to the bloom curse if it eats any portion of a bloom of Lamashtu, fails a save against the bloom's seed pod, or is critically hit by the bloom's thorny vine Strike. Unlike the bloom curse contracted from secondary sources (as detailed in Chapter 5), there is no onset time for this version of the curse, and the creature spawned by the victim's death may be much more powerful and is always chaotic evil. Saving Throw DC 29 Fortitude; Stage 1 no ill effects (1 day); Stage 2 enfeebled 1 (1 day); Stage 3 enfeebled 1 and 2d6 poison damage (8 hours); Stage 4 unconscious and 4d6 poison damage (10 minutes); Stage 5 death; Special A creature that dies from the bloom curse explodes in a blast of First World foliage and releases a monster into the world. This creature is a chaotic evil low-intelligence beast or dragon (chosen by the GM ) of the same level as the dead creature.
Ability
Defensive Burst [Reaction]
Circumstance: Trigger: The bloom takes slashing damage.
The bloom of Lamashtu sprays a gout of acid against an adjacent creature, inflicting 9d6 acid damage (DC 26 basic Reflex save). The bloom can't use Defensive Burst for 1d4 rounds.
Ability
Spew Seed Pod
(conjuration, poison, primal) The bloom of Lamashtu's central stalk disgorges a pulsing seed pod from its flower, spitting it at a range of up to 60 feet and creating a 20-foot burst when the seed pod explodes into a spray of supernatural acidic poison. All creatures in this area must attempt a DC 29 Reflex save. The bloom of Lamashtu can't Spew Seed Pod for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes 3d6 acid damage and 3d6 poison damage. Failure The creature takes 5d6 acid damage and 5d6 poison damage and is exposed to the bloom curse. Critical Failure As failure, but 10d6 acid damage and 10d6 poison damage, plus knocked prone by the force of the blast.
Offense
Melee
Circumstance: combat round (melee)
thorny vine +23 [+18/+13] (reach 15 feet), Damage 2d8+10 slashing plus 2d6 poison
Offense
Ranged
Circumstance: combat round (ranged)
thorn +19 [+14/+9] (range 50 feet), Damage 2d6 piercing plus 1d6 poison
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Immunity
acid
curses
Language
(cannot speak any language)
Abyssal
Perception
low-light vision
tremorsense (precise) 30 feet
Resistance
bludgeoning 10
piercing 10
Weakness
good 10
slashing 10