Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Change of Luck
Circumstance: Trigger: A creature within 30 feet of the bone croupier attempts
Frequency: once per day
The bone croupier pulls on the threads of luck that bind all things. Instead of rolling its check, the target automatically gets a failure.
Ability
Occult Innate Spells
DC 22; 4th discern lies; 3rd mind reading; 1st illusory disguise; Cantrips (4th) prestidigitation
Ability
Roll the Bones
(death, occult) The bone croupier targets an adjacent creature that is dying. That creature can either increase its dying value by 1 or roll a d4. On a 4, the creature is no longer dying and is unconscious at 0 HP. On a 1, 2, or 3, however, the creature increases its dying value by that amount. Regardless, the creature is temporarily immune for the next 24 hours.
Offense
Melee
Circumstance: combat round (melee)
claw +14 [+10/+6] (agile, finesse), Damage 2d8+5 slashing
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
Common
Necril
Perception
darkvision
Resistance
cold 5
piercing 5
slashing 5