Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Alien Vestment
The chyzaedu wears an eerie, alien layer of shimmering violet mucus that slithers and crawls over its flesh, but is hard as iron to the touch. If a chyzaedu takes bludgeoning damage from a critical hit, its alien vestment is shattered—this reduces its AC to 27 and causes it to lose its resistance to mental and physical damage; it can grow a new alien vestment by concentrating for 1 hour.
Ability
Critical Failure
As failure, but the creature will eat or drink dangerous consumables, such as poison or rotten food, if other food or drink are not immediately available. The creature must spend its first 2 actions each round consuming for as long as it remains in the chyzaedu's aura plus 1 minute thereafter, but the creature can attempt a new saving throw at the end of its turn each round to end the effect early.
Ability
Critical Success
The creature is unaffected and is temporarily immune for 24 hours.
Ability
Divine Prepared Spells
DC 29, attack +21; 5th command, harm (Ă—4), sending; 4th air walk, dimensional anchor, heal; 3rd blindness, chilling darkness, heal; 2nd enhance victuals, ghoulish cravings, silence; 1st command, fear, sanctuary; Cantrips (5th) daze, divine lance, message, read aura, sigil
Ability
Ecstatic Hunger
(aura, emotion, enchantment, incapacitation, mental, occult) 30 feet. A chyzaedu gains sustenance by feeding upon the metabolisms of organic victims. A living creature that ends its turn in the aura must attempt a Will save.
Ability
Failure
If possible, the creature spends its first 2 actions on its next turn eating or drinking (or spending actions to procure food or drink from its possessions or the surroundings, if necessary). The creature won't consume anything dangerous, but will eat things it normally has no appetite for.
Ability
Success
The creature suffers a painful hunger pang, becoming flat-footed for 1 round.
Ability
Swallow Whole
Medium, 3d8+7 bludgeoning, Rupture 26
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11], Damage 2d12+9 piercing plus Grab
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Language
Abyssal
Aklo
Common
Draconic
Protean
telepathy 100 feet
Undercommon
Perception
darkvision
tremorsense (imprecise) 60 feet
Resistance
acid 10
mental 10
physical 10