Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Belch Smoke
The dalos blasts smoke from its head, creating a 20-foot-radius cloud of smoke that drifts to a location within 120 feet. This has the effects of obscuring mist.
Ability
Heat Rock
(fire) The dalos uses an Interact action to pluck a rock from its body or the nearby environment, then uses its internal fires to heat a rock it's holding until the rock is red hot. A heated rock that hits a target on a ranged Strike deals an additional 4d6 fire damage. Once the dalos heats a rock, that rock retains its heat for 2 rounds before cooling.
Ability
Lava Bomb
(earth, fire) The dalos causes a volcanic explosion to erupt from its head, lobbing a mass of molten rock up to 100 feet. This lava bomb deals 6d8 fire damage and 6d8 bludgeoning damage to each creature in a 20-foot radius of its impact point, with a DC 33 basic Reflex save. The dalos can't use Lava Bomb again for 1d4 rounds.
Ability
Magma Splash
(fire) Whenever the dalos takes damage from a melee Strike, magma splashes from its open wound and sticks to nearby creatures. Each creature in a 10-foot emanation must attempt a DC 31 Reflex save. On a failure, the creature takes 3d6 persistent fire damage as the superheated rock sticks to them and cools. The DC to end this persistent damage decreases by 5 each turn after the first as the magma cools.
Ability
Primal Innate Spells
DC 31; 7th earthbind (x3), slow, stinking cloud
Ability
Throw Rock
Ability
Volcanic Heat
(aura, fire) 10 feet, 3d6 fire damage (DC 29 basic Reflex save)
Offense
Melee
Circumstance: combat round (melee)
fist +27 [+22/+17] (reach 15 feet), Damage 3d8+11 bludgeoning plus 2d6 fire
Offense
Ranged
Circumstance: combat round (ranged)
rock +25 [+20/+15] (range increment 150 feet), Damage 2d10+11 bludgeoning
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Fey
Creatures of the First World are called the fey.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Language
Ignan
Sylvan
Terran
Perception
low-light vision
Resistance
physical 15 (except bludgeoning)
Weakness
cold 10
cold iron 10