Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Male human lich necromancer
Ability
Arcane Prepared Spells
DC 39, attack +29; 9th massacre, power word kill, telepathic demand; 8th horrid wilting (×2), maze, prismatic wall; 7th duplicate foe, eclipse burst (×2), mask of terror; 6th chain lightning, dominate, vampiric exsanguination (×2); 5th cloudkill, cone of cold (×2), wall of ice; 4th fly, phantasmal killer, vampiric maiden (×2); 3rd blindness, locate, magic missile, vampiric touch; 2nd false life, mirror image, resist energy, see invisibility; 1st magic missile, ray of enfeeblement (×2), true strike; Cantrips (9th) detect magic, mage hand, message, ray of frost, shield
Ability
Counterspell [Reaction]
Circumstance: Trigger: A creature casts a spell Dwandek has prepared;
The lich expends a prepared spell to counter the triggering creature's casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell.
Ability
Drain Soul Cage
Frequency: once per day
Effect: Dwandek taps into his soul cage's power to cast any arcane spell up to 9th level, even if the spell being cast is not one of his prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability.
Ability
Paralyzing Touch
(arcane, curse, incapacitation, necromancy) A creature damaged by the lich's hand Strike must succeed at a DC 38 Fortitude save. The creature becomes paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls prone, and seems dead. A DC 25 Medicine check reveals the victim is alive.
Ability
Resist Arcane Magic [Reaction]
Circumstance: Trigger: Dwandek attempts a save against an arcane spell but hasn
Frequency: once per day
Dwandek automatically succeeds at his save against the triggering spell.
Ability
Unflinching Spellcasting
If a reaction would disrupt Dwandek's spellcasting action, Dwandek attempts a DC 12 flat check. On a success, the action isn't disrupted.
Offense
Melee
Circumstance: combat round (melee)
hand +32 [+27/+22] (finesse, magical), Damage 5d8 negative plus paralyzing touch
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
diadem of intellect
wand of inexhaustible cynicism
Language
Common
Necril
Undercommon
Perception
darkvision
Resistance
arcane spell damage 5
cold 20
physical 15 (except magic bludgeoning)