Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bound to the Mortal Night
Unlike most ghosts, Fionn isn't bound to a specific site. Instead, his exile to the Material Plane has bound him to the night itself. He can travel anywhere he wishes, so long as it is night. During the day, he cannot travel further than thirty feet from the location he occupies as the sun rises. He cannot leave the Material Plane at all, and if he suffers an effect that would normally transport him to another plane, he remains on the Material Plane and instead is stunned 3.
Ability
Command the Undead
Frequency: once per round
Effect: Fionn's orders are difficult for undead to ignore. When Fionn Commands the Undead, two undead allies who are lower level than him and are within 30 feet of him may Stride or Strike.
Ability
Exile's Curse
(attack, curse, enchantment, mental, misfortune, primal) Fionn casts outcast's curse, extending the spell's range to 30 feet. A creature that fails its save against the spell is also stupefied 1 (stupefied 2 on a critical failure) by the overwhelming sensation and belief that they have been exiled from all they hold dear. This stupefaction value cannot be reduced below 1 as long as the creature continues to be affected by outcast's curse.
Ability
Fearsome Blizzard
(aura, cold, evocation, primal) Fionn exhales a swirling blizzard of snow and ice that chills the soul as surely as it freezes flesh. All living creatures within 60 feet of Fionn must attempt a DC 33 Fortitude save. Fionn can't use Fearsome Blizzard for 1d4 rounds.Critical Success The creature is unaffected. Success The creature takes 5d8 cold damage. Failure The creature takes 10d8 cold damage and is frightened 1; the frightened effect has the emotion, fear, and mental traits. Critical Failure The creature takes 20d8 cold damage, is frightened 2, and is fleeing as long as they remain frightened. The frightened and fleeing effects have the emotion, fear, and mental traits.
Ability
Primal Innate Spells
DC 32, attack +22; 7th eclipse burst, wall of ice; 6th cone of cold, dispel magic, outcast's curse (at will), slow, talking corpse; Cantrips (7th) ray of frost
Ability
Rejuvenation
(divine, necromancy) The method for putting Fionn to rest is detailed in Putting Souls to Rest below.
Offense
Melee
Circumstance: combat round (melee)
ghostly battle axe (finesse, reach 10 feet, sweep +27), Damage 3d8+11 negative plus 2d6 cold
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Common
Jotun
Sylvan
Perception
darkvision
Resistance
all damage 10 (except force
ghost touch
or Amiri's Large bastard sword
positive