Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Kami of lightning and thunder
Ability
Hurricane Bag
(air) A kaminari's bag holds the four winds. The kaminari unleashes four 20-foot bursts within 60 feet with the effects of a 9th-level wall of wind. In addition, a creature that enters one of the bursts takes 6d6 slashing damage (DC 40 basic Reflex save). The bursts can't overlap. After using this activity the kaminari can't use Hurricane Bag for 1d4 rounds. If a kaminari creates a column of lighting using Thunder Drums that intersects one of the areas of the wind, the wind explodes in a peal of thunder, dealing 6d10 sonic damage to creatures in the area of that wall of wind burst. Affected creatures must attempt a DC 40 Fortitude save. The kaminari can detonate only one burst per use of Thunder Drums. Critical Success The target is unaffected. Success The target takes half damage. Failure The target takes full damage and is deafened for 1 minute. Critical Failure The target takes double damage and is deafened permanently.
Ability
Stormflight
A kaminari can move in wind with ease. They ignore all difficult terrain from wind and don't need to Maneuver in Flight in high winds.
Ability
Stormsight
Wind, precipitation, and clouds don't impair a kaminari's vision; they ignore the concealed condition from storms, mist, precipitation, and the like.
Ability
Tempest Tether
Frequency: once per day
Effect: Electricity leaps between two kaminari. The kaminari establishes a connection with another kaminari within 150 feet, and lightning and thunder form a line between the centers of their spaces. For the next minute, a creature that begins its turn in the line or enters the line on its turn takes 4d12 electricity damage (DC 40 basic Reflex save). A creature can take this damage only once per round, even if it moves through several tempest tethers. If the distance between the kaminari ever exceeds 150 feet, the tether breaks.
Ability
Thunder Drums
(electricity) The peal of a kaminari's drums bring thunder and lightning. The kaminari summons four 100-foot-tall columns of lightning to strike in 5-foot bursts within 60 feet. These columns can't overlap. Creatures in the burst take 8d12 electricity damage and must attempt a DC 40 Reflex save. The kaminari can't use Thunder Drums again for 1d4 rounds. Critical Success The creature is unaffected. Success The target takes half damage. Failure The target takes full damage and is stunned 1. Critical Failure The target takes double damage and is stunned 2.
Offense
Melee
Circumstance: combat round (melee)
fist +35 [+31/+27] (agile, reach 15 feet, unarmed), Damage 5d6+17 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
storm blast +32 [+27/+22] (air, electricity, magical, range 120 feet), Damage 4d6 bludgeoning plus 3d12 electricity
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Kami
Kami are spirits of the Material Plane that bond with a specific object or place.
Immunity
air
electricity
sonic
Language
Tien