Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Ghast criminal
Ability
Attack of Opportunity [Reaction]
Ability
Consume Flesh
Circumstance: The ghast is adjacent to the corpse of a creature that died withi
The ghast devours a chunk of the corpse and regains 6d6 Hit Points. It can regain Hit Points from any given corpse only once.
Ability
Ghast Fever
(disease) Saving Throw Fortitude DC 26; Stage 1 carrier with no ill effect (1 day); Stage 2 3d8 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 3d8 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghast the next midnight.
Ability
Paralysis
(incapacitation, occult, necromancy) Any living creature hit by a ghast's attack must succeed at a DC 26 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Ability
Sneak Attack
The ghast's Strikes deal an additional 2d6 precision damage to flat-footed creatures.
Ability
Stench
(aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Ability
Swift Leap
(move) The ghast jumps up to half its Speed. This movement doesn't trigger reactions.
Offense
Melee
Circumstance: combat round (melee)
jaws +21 [+16/+11] (finesse), Damage 2d8+8 piercing plus ghast fever and paralysis
Trait
Ghoul
Ghouls are vile undead creatures that feast on flesh.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
backpack with components for a striking snare
infiltrator thieves' tools
Language
Common
Necril
Perception
darkvision