Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Male dwarf ghost
Ability
Drain Mind
(divine, necromancy) When Grimbal damages a living creature with his ghostly hand Strike, the ghost gains 5 temporary Hit Points, and the creature must succeed at a DC 24 Will save or become stupefied 1. Further damage dealt by the ghost increases this stupefied value by 1 on a failed save to a maximum of stupefied 4. Each time a creature affected by drain mind gets a full night's rest, decrease its stupefied value caused by drain mind by 1.
Ability
Rejuvenation
(divine, necromancy) Restoring Grimbal's head from area F4 to his remains in this room allows him to move on to the afterlife.
Offense
Melee
Circumstance: combat round (melee)
ghostly hand +16 [+12/+8] (agile, finesse, magical), Damage 2d8+6 negative plus drain mind
Trait
Ghost
Lost souls that haunt the world as incorporeal undead are called ghosts.
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can’t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can’t end their movement in its space.
An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can’t attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Common
Dwarven
Perception
darkvision
Resistance
all damage 5 (except force
double resistance vs. non-magical)
ghost touch
or positive