Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Gremlin Lice
Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee Strike), it must succeed at a DC 13 Reflex save or become infested by gremlin lice. While infested, the targeted creature is distracted by the itching sensation and is stupefied 1, though it can use an Interact action to scratch at the itching lice to suppress the stupefied condition from the lice for 1d4 rounds. The infestation ends after 24 hours or until the creature is submerged in water or exposed to a severe cold environment, whichever comes first.
Ability
Primal Innate Spells
DC 16; 1st grease; Cantrips (1st) mage hand, prestidigitation
Ability
Putrid Vomit
The grimple spews a 30-foot line of vomit. Each creature in the line must succeed at a DC 16 Fortitude save or become sickened 1 (sickened 2 on a critical failure). The grimple can't use Putrid Vomit again for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
bite +7 [+3/-1] (agile, finesse), Damage 1d4+1 piercing
Offense
Ranged
Circumstance: combat round (ranged)
rock +7 [+3/-1] (agile, range increment 20 feet), Damage 1d4+1 bludgeoning
Trait
Fey
Creatures of the First World are called the fey.
Trait
Gremlin
Cruel and mischievous fey, gremlins have acclimated to life on the Material Plane.
Item
satchel with 5 rocks
Language
Undercommon
Perception
low-light vision
Weakness
cold iron 2