Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: Krant is holding his scythe; . Trigger: An undead controlled by K
Frequency: once per round
Male variant zombie lord
Ability
Command Zombie
Circumstance: Krant is holding his scythe; . Trigger: An undead controlled by K
Frequency: once per round
Each zombie controlled by Krant Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type). Whispering Scythe [reaction] (divine, necromancy); Trigger: An undead controlled by Krant and within 20 feet of him is destroyed; Requirements: Krant is holding his scythe; Effect: Krant draws the creature's soul into his scythe. The next time he makes a scythe Strike, the soul is released and the Strike deals an extra 1d6 negative damage. The scythe can hold only one soul at a time.
Ability
Divine Innate Spells
DC 21, attack +13; 2nd silence, sudden blight; 1st fear, harm (×3), ray of enfeeblement; Cantrips (2nd) chill touch, daze, divine lance
Offense
Melee
Circumstance: combat round (melee)
scythe +12 [+7/+2] (deadly d10, trip), Damage 1d10+8 slashing plus whispering scythe
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Zombie
These undead are mindless rotting corpses that hunger for living flesh.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
6 invisibility potion
and 136 gp)
bag of holding type I (contains two doses of arsenic
scythe
Perception
darkvision
Weakness
positive 5
slashing 5