Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Iroran Preservation Irorans closely guard the process of creating their mummies. I have gleaned that it involves rituals of fasting and a diet of certain poisonous nuts and teas used as preservatives. The monk must also be in a trance-like meditation at the moment of death. Physical movement and battle strain a dead body, and long stretches of inactivity might turn skin and bone brittle. Many Iroran mummies treat themselves by rubbing their skin with alchemical oils and wrapping their bodies in magically treated cotton or linen. Choosing a suitable resting spot as well as trying to maintain this resting place is equally important. Upon awakening, Iroran mummies often discover they've become a nesting place for birds or bats or acquired a thin layer of moss.
Ability
Aura of Peace
(aura, divine, emotion, enchantment, incapacitation, mental) 30 feet. When a creature enters or starts its turn in the aura, it's affected by calm emotions for 1 minute, with a DC 27 Will save. A creature that succeeds at the save is temporarily immune for 24 hours. If the Iroran mummy takes a hostile action, the aura of peace is suppressed and its effects end for anyone already affected. The Iroran mummy must spend 10 minutes in meditation to restore the aura.
Ability
Monk Ki Spells
DC 29, 3 Focus Points; 5th ki blast, ki rush, ki strike, wind jump
Ability
Robe Tangle [Reaction]
Circumstance: Trigger: An adjacent creature misses the Iroran mummy with a mele
The mummy swaps positions with the attacker, and the attacker becomes grabbed by the mummy's animated sash. The Escape DC is 29, the Force Open DC is 27, and a creature can sever the sash by hitting AC 27 and dealing at least 20 slashing damage. The mummy can't use this reaction again until they've Interacted to reclaim the sash.
Ability
Stunning Flurry
Frequency: once per round
Effect: The Iroran mummy makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a DC 29 Fortitude save or be stunned 1 (or stunned 3 on a critical failure); this save has the incapacitation trait.
Offense
Melee
Circumstance: combat round (melee)
fist +23 [+19/+15] (agile, finesse, magical, nonlethal, unarmed), Damage 2d10+11 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
shuriken +23 [+19/+15] (agile, thrown 20 feet), Damage 2d4+11 piercing
Trait
Mummy
A mummy is an undead creature created from a preserved corpse.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+1 striking returning shuriken
Language
Necril
plus any two languages they knew while alive
Perception
darkvision
Weakness
fire 10