Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Female human ghost monk
Ability
Corrupting Gaze
The ghost stares at a creature it can see within 30 feet. The target takes 7d6 negative damage with a DC 33 basic Will save. A creature that fails its save is also stupefied 1 for 1 minute.
Ability
Draining Touch
With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand Strike but deals no damage on a hit. Instead, the target becomes drained 1 for 1 day, and the ghost regains HP equal to half its own level.
Ability
Flurry of Blows
(flourish) Kannitri makes two Strikes with her ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Ability
Rejuvenation
(divine, necromancy) When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting. Burying Kannitri's remains in the courtyard or carving her name into the pagoda sculpture there (area A3) permanently puts her spirit to rest.
Ability
Site Bound
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Offense
Melee
Circumstance: combat round (melee)
ghostly fist +28 [+24/+20] (agile, finesse, magical), Damage 3d8+13 negative
Trait
Ghost
Lost souls that haunt the world as incorporeal undead are called ghosts.
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Tien
Perception
darkvision
Resistance
all damage 10 (except force
ghost touch
or positive