Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Create Object
Frequency: three times per day
Effect: The leprechaun produces an item out of their hat, from behind their jacket, from within a hole in a tree stump, or from any other unexpected location. This conjured item must be no more than 1 Bulk and must be made of relatively commonplace material (such as cloth, wood, stone, or even low-value metal like iron or lead). It can't rely on intricate artistry or complex moving parts, never fulfills a Cost or the like, and can't be made of precious materials or materials with a rarity of uncommon or higher. The created object is temporary and lasts for 1 hour or until the leprechaun creates a new item, whichever comes first.
Ability
Leprechaun Magic
When a leprechaun uses their innate spells to deceive, trick, or humiliate a creature, the spell DC increases to 20 and the attack modifier to +11.
Ability
Primal Innate Spells
DC 18, attack +10; 2nd illusory creature, illusory object, invisibility (self only); 1st color spray, shillelagh, ventriloquism; Cantrips (2nd) dancing lights, ghost sound, mage hand, prestidigitation, telekinetic projectile
Offense
Melee
Circumstance: combat round (melee)
club +7 [+2/-3], Damage 1d6+3 bludgeoning
Trait
Fey
Creatures of the First World are called the fey.
Language
Common
Sylvan
Perception
low-light vision