Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Blend with Light
Circumstance: The lurker in light is in an area of bright light; . Trigger: The
The lurker in light becomes invisible until it enters an area of dim light or darkness, or until it uses a hostile action.
Ability
Lurker's Glow
(evocation, light, primal) A creature that takes damage from a lurker in light's mote of light must attempt a DC 22 Will save. Success The creature is unaffected and is temporarily immune to lurker's glow for 24 hours. Failure The creature is lined in golden light for 1 minute and can't be concealed during this time. If the creature becomes invisible, it is concealed rather than being undetected. Critical Failure As failure, but the creature sheds bright light in a 20-foot emanation for the duration of the effect. In addition, the creature is dazzled on its first turn after failing this save.
Ability
Primal Innate Spells
DC 22, attack +14; 4th dimension door (only when in bright light, and only to an area in bright light), summon fey; 3rd blindness, searing light, summon fey; Cantrips (3rd) dancing lights, ghost sound, light, mage hand
Ability
Ritual Gate
Circumstance: The lurker in light has reduced a living creature to 0 Hit Points
The lurker in light casts summon fey with only a verbal component, using the act of slaughter to replace the normal material and somatic components for the spell. If the fey creature summoned has the same alignment as the lurker in light, the lurker in light can sustain the summon fey spell for up to 1 hour instead of 1 minute.
Ability
Sneak Attack
A lurker in light's Strikes deal an additional 2d6 precision damage to flat-footed creatures.
Offense
Melee
Circumstance: combat round (melee)
claw +14 [+10/+6] (agile, finesse), Damage 2d6+2 slashing
Offense
Ranged
Circumstance: combat round (ranged)
mote of light +14 [+10/+6] (agile, magical, range increment 10 feet), Damage 2d4+2 force plus lurker's glow
Trait
Fey
Creatures of the First World are called the fey.
Immunity
blinded
Language
Aklo
Common
Sylvan
Perception
low-light vision
Weakness
cold iron 5