Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+2 status to all saves vs. magic
Ability
Autonomous Spell
Circumstance: Trigger: a foe's turn begins;
Frequency: once per round
The maharaja's four heads allow them to quickly cast additional spells. They cast one of their 8th-level or lower occult spontaneous spells that normally takes 2 actions or fewer to cast.
Ability
Change Shape
(concentrate, occult, polymorph, transmutation) The maharaja takes on the appearance of any Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning). They lose their fangs Strike unless the humanoid form has fangs or a similar unarmed attack, and they lose Four-Fanged Assault unless the new form has four or more heads and fangs.
Ability
Four-Fanged Assault
The maharaja makes four fangs Strikes, each against a different target. These Strikes count as only one attack for the maharaja's multiple attack penalty, and the penalty doesn't increase until after they have made all four attacks.
Ability
Occult Innate Spells
DC 47; 10th dominate; 9th clairaudience (at will), clairvoyance (at will), mind reading (at will); Constant (9th) tongues
Ability
Occult Spontaneous Spells
DC 47; 10th fabricated truth (1 slot); 9th dispel magic, foresight, overwhelming presence, telepathic demand, weird (4 slots); 8th discern location, dispel magic, maze, mind blank, prismatic wall (4 slots); 7th dispel magic, haste, possession, project image, reverse gravity (4 slots); 6th repulsion, scrying, true seeing, vampiric exsanguination (4 slots); 5th crushing despair, dispel magic, false vision, shadow blast, shadow walk (4 slots); 4th confusion, dimension door, dispel magic, modify memory, read omens (4 slots); 3rd dispel magic, enthrall, haste, hypercognition, nondetection (4 slots); 2nd darkness, dispel magic, misdirection, see invisibility (4 slots); 1st magic missile, sanctuary, true strike, ventriloquism (4 slots); Cantrips (9th) dancing lights, detect magic, ghost sound, mage hand, shield
Ability
Reflect Spell [Reaction]
Circumstance: Trigger: A foe Casts a Spell the maharaja knows, and the maharaja
The maharaja expends one of their spell slots to reflect the triggering creature's spell. The maharaja loses their spell slot as if they had cast the triggering spell, and then attempts to counteract it (counteract modifier +37, counteract level 10). On a success, the maharaja turns the spell back on its caster. The reflected spell affects only the caster, even if it's an area spell or would normally affect more than one creature. The original caster can attempt a save and use other defenses against the reflected spell as normal.
Offense
Melee
Circumstance: combat round (melee)
falchion +38 [+33/+28] (forceful, sweep), Damage 3d10+16 slashing plus 3d6 mental
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Rakshasa
Reincarnations of evil souls, rakshasas are fiends that live on the Material Plane.
Item
+2 greater striking falchion
Language
Abyssal
Common
Infernal
tongues
Undercommon
Perception
darkvision
Resistance
physical 20 (except piercing)
Weakness
good 20