Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Consumptive Aura
(aura, divine) 20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a DC 27 Fortitude save. On a failure, the creature takes 1d6 negative damage (2d6 on a critical failure) and becomes fatigued. This fatigue ends as soon as the creature eats any food.
Ability
Daemonic Famine
(disease) Saving Throw DC 29 Fortitude; Stage 1 carrier (1 day); Stage 2 enfeebled 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 3 (1 week); Stage 6 dead
Ability
Divine Innate Spells
DC 31; 6th phantom pain; 5th dimension door, fear, magic missile (at will); 4th dimension door (at will); 1st detect alignment (good only; at will)
Ability
Rituals
DC 31; 4th blight
Ability
Withering Opportunity [Reaction]
Circumstance: Trigger: The meladaemon is attacked by an adjacent creature and t
Trigger: The meladaemon is attacked by an adjacent creature and the attack misses; Effect The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon's withering touch.
Ability
Withering Touch
(divine, evil, necromancy) When the meladaemon hits with a claw Strike or a creature begins its turn grabbed by the meladaemon, the creature must attempt a DC 30 Fortitude save. On a failure, the creature takes 1d6 negative damage and becomes fatigued. This fatigue ends when the creature drinks.
Offense
Melee
Circumstance: combat round (melee)
bite +24 [+19/+14] (evil, magical, reach 10 feet), Damage 2d12+13 plus 1d6 evil and daemonic famine
Trait
Daemon
A family of fiends spawned on the desolate plane of Abaddon, most daemons are neutral evil. They typically have darkvision and weakness to good damage.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
death effects
Language
Common
Daemonic
telepathy 100 feet
Perception
darkvision
lifesense (imprecise) 30 feet
Weakness
good 10