Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Blinding Mud
When a muckish creep hits a creature with a mud ball Strike, that creature becomes dazzled (or blinded on a critical hit). The creature can use an Interact action to wipe away the mud and remove the dazzled or blinded condition.
Ability
Compression
A muckish creep can move through a gap at least 6 inches wide without Squeezing and can Squeeze through any gap at least 1 inch wide.
Ability
Elude Grasp [Reaction]
Circumstance: Trigger: A creature succeeds at an attempt to Grapple the muckish
The muckish creep attempts an Athletics check to Escape.
Ability
Mud Trail
When a muckish creep Strides or Steps, it leaves behind a slimy mud trail that coats the traversed area. All traversed squares are covered in grease (DC 26) until the start of the muckish creep's next turn.
Ability
Overwhelm
Circumstance: The muckish creep has a creature grabbed;
The muckish creep fills the grabbed creature's mouth and nose with mud. The creature begins to suffocate unless it succeeds at a DC 23 Fortitude save. The suffocating creature or any adjacent creatures can clear the suffocating creature's airway with an Interact action.
Ability
Slippery Body
A muckish creep's body allows it to slip away from most restraints. It gains a +4 status bonus to checks to Escape. On a success, it gets a critical success instead. On a critical failure, it gets a failure instead.
Offense
Melee
Circumstance: combat round (melee)
fist +18 [+13/+8], Damage 2d10+10 bludgeoning plus Grab
Offense
Ranged
Circumstance: combat round (ranged)
mud ball +18 [+13/+8] (thrown 30 feet), Damage 2d6+10 bludgeoning plus blinding mud
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Language
Common
Perception
darkvision
Resistance
bludgeoning 8
Weakness
fire 8