Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Stupefying Touch
A creature damaged by a necromunculus's claw Strike must succeed at a DC 15 Will saving throw or become stupefied 1 for 1 round.
Ability
Undead Master Link
(arcane, divination, mental) A necromunculus can't speak, but it is telepathically linked to its undead creator. It can share information back and forth, including its master's knowledge and everything the necromunculus hears. The range of this link is 1,500 feet. If the necromunculus is destroyed, the master takes 2d10 mental damage. If the master is slain, the necromunculus becomes mindless and wanders aimlessly in search of undead to attack and try to eat.
Offense
Melee
Circumstance: combat round (melee)
claw +7 [+3/-1] (agile, finesse, magical), Damage 1d4 slashing plus stupefying touch
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
(can't speak any language)
Necril
undead master link
Perception
darkvision