Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Tail only.
Ability
Clutches
A nightgaunt can Fly at full Speed while it has a Medium or smaller creature grabbed or restrained in its claws, carrying that creature along with it.
Ability
Faceless
The nightgaunt has no face, but it can still see in all directions as if its entire body were an eye. It has no need to breathe, and it is immune to all inhaled toxins and other olfactory effects.
Ability
Thoughtsense
(divination, mental, occult) A nightgaunt senses all non-mindless creatures at the listed range.
Ability
Tickle
The nightgaunt can use its tail to tickle a foe with horrible efficiency. A creature hit by its tail Strike must attempt a DC 21 Fortitude save; if the creature is grabbed by the nightgaunt, it uses the outcome one degree of success worse than the result it rolled. Critical Success The creature is unaffected and is temporarily immune for 1 minute. Success The creature is overcome with laughter and can't perform reactions for 1 round. Failure As success, and the creature is sickened 1. Critical Failure As success, and the creature is sickened 2 and can't speak for 1 round.
Offense
Melee
Circumstance: combat round (melee)
claw +13 [+9/+5] (agile), Damage 2d6+7 plus Grab
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Dream
Creatures native to the Dimension of Dreams can be any alignment and possess a diverse array of abilities, although those associated with the nightmare realm of Leng are almost always evil and immune to that realm's freezing temperatures.
Language
(can't speak any language)
Aklo
Perception
darkvision
thoughtsense (precise) 60 feet
Resistance
cold 5