Actions/Abilities/Traits: (D&D 5e)
Action
Chain Undead
The niutomi may touch one incapacitated, paralyzed, petrified, stunned, or unconscious undead. The target must then make a DC 14 Constitution saving throw or be reduced to 0 hit points. If the saving throw succeeds, the undead creature loses the condition and may act normally on its next turn. Undead reduced to 0 hit points are chained on the niutomi's next turn and returned to their proper burial place or other destination. So long as they remain chained, the undead remain at rest and at 0 hit points.
Action
Multiattack
The niutomi makes two melee attacks.
Action
Pitchfork
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 9 (2d8) radiant damage or 18 (4d8) radiant damage against undead.
Action
Subdue Undead
The niutomi takes an action to force all undead within 10 feet to make a DC 14 Wisdom saving throw or be incapacitated for 1d6 rounds.
Special
Celestial Weapons
The niutomi's weapon attacks are magical. When the niutomi hits with any weapon, the weapon deals an extra 2d8 radiant damage or 4d8 radiant damage against undead (included in the attack).
Special
Magic Resistance
The niutomi has advantage on saving throws against spells and other magical effects.