Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) The nosoi takes the appearance of a raven or songbird. This doesn't change its Speed or its attack and damage modifiers with its Strikes.
Ability
Divine Innate Spells
DC 16; 4th read omens, talking corpse; 2nd invisibility (at will; self only), sound burst
Ability
Haunting Melody
(auditory, concentrate, divine, enchantment, incapacitation, mental) The nosoi croons an entrancing song. Each living or undead creature within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts for 1 round, but a nosoi can use this ability again on subsequent rounds to extend the duration by 1 round for all affected creatures. A creature that succeeds at any save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects mindless undead. Psychopomps are immune to this ability. Failure The creature is fascinated. Critical Failure As failure, and the creature must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the nosoi, it stays still and doesn't act. If the creature is attacked, the fascination ends.
Ability
Lifesense
(divination, divine) A psychopomp senses the vital essence of living and undead creatures within the listed range.
Ability
Spirit Touch
A nosoi's Strikes affect incorporeal creatures as though etched with a ghost touch property rune and deal 1d6 negative damage to living creatures or 1d6 positive damage to undead.
Offense
Melee
Circumstance: combat round (melee)
beak +6 [+1/-4] (finesse, magical), Damage 1d4-1 piercing plus spirit touch
Trait
Monitor
Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Psychopomp
A family of monitors spawned within the Boneyard to convey souls to the Outer Planes, most psychopomps are true neutral. They typically have darkvision, lifesense, and spirit touch, and they are immune to death effects.
Immunity
death effects
disease
Language
Abyssal
Celestial
Infernal
Requian
Perception
darkvision
lifesense 60 feet
Resistance
negative 3
poison 3