Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Kneecapper [Reaction]
Circumstance: Trigger: A Medium creature within the nuglub's reach leaves a squ
The nuglub lashes out at the triggering creature's knees and tries to knock them prone. The nuglub makes an Acrobatics check against the creature's Reflex DC. On a success, the target falls and lands prone.
Ability
Primal Innate Spells
DC 18, attack +8; 2nd shatter; 1st grease, shocking grasp; Cantrips (1st) prestidigitation
Ability
Sneak Attack
A nuglub's Strikes deal an additional 1d6 precision damage to flat-footed targets, or 1d10 if the target is prone.
Offense
Melee
Circumstance: combat round (melee)
bite +11 [+6/+1] (finesse), Damage 1d8+1 piercing plus Grab
Trait
Fey
Creatures of the First World are called the fey.
Trait
Gremlin
Cruel and mischievous fey, gremlins have acclimated to life on the Material Plane.
Language
Undercommon
Perception
darkvision
Weakness
cold iron 2