Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Primal Innate Spells
DC 17; 1st heal; Cantrips (1st) dancing lights, ghost sound
Ability
Speak with Bats
A nyktera can communicate with bats and use Diplomacy to Make an Impression on bats and Request things from bats.
Ability
Wrath of Spurned Hospitality
A nyktera whose hospitality is betrayed becomes enraged at the violation of a fundamental aspect of their fey nature. They must succeed at a DC 20 Will save or begin involuntarily attacking the traitor. At the end of each of their turns, if they choose, they can attempt another Will save to end the effect; otherwise, the effect lasts until the traitor is subdued or leaves the nyktera's presence. As long as their righteous fury lasts, the nyktera gains a +2 status bonus to attack and damage rolls for their fist Strikes.
Offense
Melee
Circumstance: combat round (melee)
fist +7 [+3/-1] (agile, finesse, magical), Damage 1d6-3 bludgeoning damage
Offense
Ranged
Circumstance: combat round (ranged)
ultrasonic pulse +7 [+2/-3] (evocation, magical, range 20 feet), Damage 1d4 sonic
Trait
Fey
Creatures of the First World are called the fey.
Trait
Sprite
A family of diminutive winged fey with a strong connection to primal magic.
Language
Common
speak with bats
Sylvan
Perception
(8 to Seek creatures using hearing) low-light vision
Weakness
cold iron 2