Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Frightful Presence (aura, emotion, fear, mental) 120 feet, DC 37.
Ability
Call of the Damned
(auditory) The queen sends out shriek to all sluagh within 1 mile, summoning them to her. This typically calls 2d4 sluagh reapers. If the queen is facing foes strong enough to threaten her, these are likely too weak to pose a threat but can assist by fetching items or getting in enemies' way.
Ability
Eat Soul
(necromancy, occult) The queen touches a dying creature or a creature that died within the past 1 hour with her proboscis. If the target is dying, it must attempt a DC 41 Fortitude save; on a failure, its dying value increases by 2 (3 on a critical failure). If the target is dead, the queen devours the soul. Unless the queen is destroyed, the target can't be returned to life through any means, even powerful magic such as wish.
Ability
Ghostly Swoop
The queen sluagh becomes incorporeal until the start of their next turn, and Flies up to their fly Speed. While incorporeal, they are immune to precision damage, and have resistance 10 to all damage (except force, ghost touch, or positive); this resistance is doubled against non-magical damage. After using Ghostly Swoop, the queen sluagh can't use it again for 1d4 rounds.
Ability
Primal Innate Spells
DC 41; 9th overwhelming presence; 7th visions of danger (a swarm of sluagh reapers); 2nd invisibility (at will); Cantrips (9th) ghost sound
Ability
Soul Theft
2 status penalty. The queen can have any number of stolen abilities, but only one from each creature. Critical Failure As failure, but double damage.
Ability
Soulscent
(divination, occult) The sluagh is aware of all doomed creatures, dying creatures, and creatures that died within the last hour within the listed range.
Ability
Voice of the Soul
A sluagh queen knows any language of a creature whose soul they've devoured and can perfectly mimic its voice by attempting a Deception check to Lie, with a +4 circumstance bonus.
Offense
Melee
Circumstance: combat round (melee)
proboscis +35 [+30/+25] (reach 20 feet), Damage 3d10+17 piercing plus Improved Grab
Offense
Ranged
Circumstance: combat round (ranged)
negative ray +31 [+26/+21] (magical, negative, range 100 feet), Damage 7d8 negative
Trait
Fey
Creatures of the First World are called the fey.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
sleep
Language
Aklo
Common
Necril
Sylvan
voice of the soul
Perception
greater darkvision
soulscent (imprecise) 200 feet
Weakness
cold iron 15
positive 10