Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Duplicate Victim
4 status penalty on the saving throw to resist.
Ability
Manifest Fetch Weapon
Circumstance: Trigger: The fetch starts its turn;
A fetch weapon manifests in the fetch's hand. As soon as a fetch weapon is no longer wielded by a fetch, it vanishes. The fetch chooses the type of weapon it manifests, but it does not gain any of that weapon's standard weapon traits, instead using the traits listed above in the fetch weapon Strike.
Ability
Occult Innate Spells
DC 45, attack +37; 10th alter reality; 9th duplicate foe, overwhelming presence, telepathic demand, weird; 8th duplicate foe, spirit song, suggestion; 7th duplicate foe, plane shift (to or from the First World only); 3rd illusory disguise (at will); Cantrips (10th) read aura, telekinetic projectile; Constant (9th) air walk, tongues, true seeing
Ability
Steady Spellcasting
If a reaction would disrupt the risen fetch's spellcasting action, the risen fetch attempts a DC 15 flat check. On a success, the action isn't disrupted.
Offense
Melee
Circumstance: combat round (melee)
fetch weapon +41 [+37/+33] (agile, versatile B), Damage 4d8+18 slashing plus 4d6 mental
Trait
Fey
Creatures of the First World are called the fey.
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Language
Common
Sylvan
tongues
Perception
darkvision
true seeing
Weakness
cold iron20
negative 20