Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Accursed Breath
2 status penalty to all checks from the constant pain. Healing doesn't alter the appearance of the burns or lessen the penalty, but removing the curse does.
Ability
Attack of Opportunity
Hoof only.
Ability
Devil's Howl
(auditory, emotion, enchantment, fear, mental, occult) The Sandpoint Devil unleashes a bloodcurdling howl that can be heard for miles. Each creature within a 100-foot emanation must succeed at a DC 26 Will save or become frightened 2 (frightened 3 and fleeing as long as it remains frightened on a critical failure). Creatures that attempt this Will save are then immune to Devil's Howl for 24 hours.
Ability
Occult Innate Spells
DC 23, attack +15; 4th dimension door, phantasmal killer; 3rd stinking cloud; 2nd obscuring mist; 1st gust of wind (at will); Cantrips (4th) produce flame
Ability
Trample
Medium or smaller, hoof, DC 23
Offense
Melee
Circumstance: combat round (melee)
jaws +20 [+15/+10], Damage 2d10+12 piercing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
fear
fire
Language
Abyssal
Varisian
Perception
greater darkvision
scent (imprecise) 30 feet
Weakness
cold iron 5