Actions/Abilities/Traits: (D&D 5e)
Action
Gore
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 3 (1d6) fire damage.
Action
Hooves
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) fire damage.
Action
Immolating Purge (Recharge 5-6)
The sarsaok spews burning blood in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Action
Multiattack
The sarsaok makes two attacks: one with its gore and one with its hooves.
Special
Charge
If the sarsaok moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Special
Divine Horns
The sarsaok's gore attack is magical. In addition, its gore attack ignores the target's resistances to piercing or fire damage.
Special
Heated Body
Any creature that touches the sarsaok or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.