Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Necrotic Runoff
2 circumstance penalty to this saving throw. As long as a creature remains in the aura, it can't reduce its sickened condition below 1. A creature that succeeds at its save is temporarily immune for 1 minute.
Ability
Putrid Assault
Each enemy in the seetangeist's space takes 3d6 slashing and 3d6 poison damage (DC 32 basic Reflex save). A creature that fails this save also takes 1d12 persistent poison damage.
Trait
Aquatic
Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater. Aquatic creatures can breathe water but not air.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Swarm
A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grappled, prone, and restrained conditions.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
mental
paralyzed
poison
precision
prone
unconscious
Perception
darkvision
wavesense (imprecise) 100 feet
Resistance
bludgeoning 5
cold 10
fire 10
piercing 10
slashing 10
Weakness
area 10
splash damage 10