Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Sapping Squeeze
Circumstance: The shanrigol has a creature grabbed;
The shanrigol squeezes the life essence from its target, dealing 1d6+5 bludgeoning and 1d4 persistent bleed damage (DC 18 basic Fortitude save). The shanrigol regains temporary Hit Points equal to half the amount of bludgeoning damage a single target takes; these temporary Hit Points last for 1 minute.
Ability
Shred Flesh
A shanrigol rips flesh away from targets in great chunks. Creatures critically hit by the shanrigol's fleshy slap Strike take an additional 1d6 persistent bleed damage and are enfeebled 1 for as long as they are bleeding.
Ability
Undulating Step
The shanrigol separates its flesh from its bones to fit through small spaces. It Strides, ignoring difficult terrain and fitting through tight spaces as though it were a Tiny creature. It can't use any actions other than Undulating Step until it occupies an area large enough for its normal form.
Offense
Melee
Circumstance: combat round (melee)
fleshy slap +14 [+9/+4] (forceful), Damage 2d6+8 bludgeoning plus Grab
Offense
Ranged
Circumstance: combat round (ranged)
bone shard +11 [+7/+3] (agile, range increment 20 feet, versatile P), Damage 1d8+8 bludgeoning
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Perception
darkvision
tremorsense (imprecise) 30 feet
Resistance
piercing 5
slashing 5
Weakness
positive 5