Actions/Abilities/Traits: (D&D 5e)
Action
Gore
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:13 (2d8 + 3) piercing damage.
Action
Hooves
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage.
Special
1/day
raise dead
Special
2/day each
greater restoration, hold monster, mass cure wounds
Special
3/day each
cure wounds, healing word, thunderwave
Special
Always Returning
If a singa is slain, it returns to its home plane where it reconstitutes over the next 24 hours. After this period, the singa may be summoned once more.
Special
At will
light, message, prestidigitation
Special
Guardian Spirit
A singa serves a single household. If threatened in any one of their dwellings, a member of that household can call upon the house singa, which arrives from its home plane within 1d4 rounds. It acts to defend its household, then returns to its home plane after the threat has been eliminated.
Special
Innate Spellcasting
The singa's spellcasting ability is Wisdom (spell save DC 14). The singa can innately cast the following spells, requiring no material components: