Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Disgorge Soul [Reaction]
Circumstance: Trigger: The soul slime takes physical damage;
The impact causes the soul slime to release a burst of semi-digested soul fragments. The soul slime becomes concealed until the beginning of its next turn. The soul slime can't use this concealment to Hide or Sneak.
Ability
Disturbing Wail
Circumstance: The soul slime is using Soul Facsimile to adopt a creature's form
The soul slime releases an incoherent wail composed of countless overlapping noises made by the creatures whose souls it has siphoned. This disturbing cacophony deals 6d10 mental damage and 6d10 sonic damage to each creature in a 30-foot-radius burst centered on the soul slime (DC 37 basic Will save). On a failed save, a creature is additionally stunned 2. The soul slime can't use Disturbing Wail again for 1d4 rounds.
Ability
Engulf
DC 40, 5d10 bludgeoning, Escape DC 40, Rupture 20
Ability
Siphon Soul
A soul slime's touch siphons away portions of a creature's soul. Its Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 3d6 negative damage to living creatures and 3d6 positive damage to undead and other creatures with negative healing.
Ability
Soul Facsimile
(occult, transmutation) The soul slime assumes the shape and features of any Large, Medium, or Small creature whose soul the soul slime has siphoned for up to 1 minute. This doesn't change the soul slime's statistics, only its outward appearance. While transformed in this way, the soul slime can revert to its natural shape as a single action, and the soul slime automatically reverts to its natural shape when it takes physical damage.
Offense
Melee
Circumstance: combat round (melee)
pseudopod +35 [+30/+25] (reach 10 feet), Damage 3d10+15 bludgeoning plus siphon soul
Offense
Ranged
Circumstance: combat round (ranged)
ooze globule +28 [+23/+18] (range increment 60 feet), Damage 2d10+15 bludgeoning plus siphon soul
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.
Trait
Ooze
Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
Immunity
acid
critical hits
mental
negative
piercing
positive
precision
slashing
unconscious
visual
Perception
lifesense 60 feet
no vision