Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Deluge Vision
A ssumzili ignores sensory difficulties caused by rain.
Ability
Precipitation Camouflage
A ssumzili can Hide and Sneak in rainfall, even if it doesn't have cover.
Ability
Primal Innate Spells
DC 29; 5th transmute rock and mud (rock to mud only); 4th hydraulic torrent; 3rd earthbind; 2nd pass without trace, quench (at will), water walk; 1st negate aroma; Constant (2nd) endure elements (cold)
Ability
Puddle Stride
A ssumzili ignores difficult terrain caused by rain, such as puddles or wet rocks.
Ability
Sneak Attack
A ssumzili deals an additional 2d6 precision damage to flat-footed creatures.
Ability
Soaking Strike
The ssumzili makes a melee Strike. If the Strike damages the target, the target must also attempt a DC 32 Fortitude save. Critical Success The creature is unaffected. Success The creature becomes soaked, causing them to treat the environmental temperature as one step colder (mild to severe, severe to extreme, and so on) until they dry off. Failure As success, and the creature is fatigued for 1 minute. Critical Failure As failure but the fatigue lasts until the target gets a full night's rest.
Ability
Standing Water
(aura, primal, transmutation) 10 feet. When it rains, the ground near a ssumzili becomes slick. When raining, all terrain within 10 feet of a ssumzili is slippery, with the effects of grease (DC 29). Ssumzilis are immune to this effect.
Offense
Melee
Circumstance: combat round (melee)
claw +24 [+20/+16] (agile, finesse), Damage 3d8+7 slashing
Trait
Fey
Creatures of the First World are called the fey.
Language
Aklo
Common
Sylvan
Perception
low-light vision
Resistance
fire 10
Weakness
cold iron 10