Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant cairn wight
Ability
Cairn Wight Spawn
(divine, necromancy) A living humanoid slain by the Lonely Warrior's weapon or claw Strike rises as a spawned wight after 1d4 rounds. This spawned wight is under the command of the Lonely Warrior. It doesn't have drain life or cairn wight spawn and is clumsy 2 for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer clumsy.
Ability
Drain Life
(divine, necromancy) When the Lonely Warrior damages a living creature with a melee Strike, using an unarmed attack or its bound weapon, it gains 5 temporary Hit Points, and the creature must succeed at a DC 21 Fortitude save or become drained 1. Further damage dealt by it increases the drained condition value by 1 on a failed save, to a maximum of drained 4.
Ability
Final Spite
Circumstance: Trigger: The Lonely Warrior is reduced to 0 Hit Points
The Lonely Warrior makes a Strike before being destroyed. It doesn't gain any temporary Hit Points from its drain life on this Strike.
Ability
Lonely Dirge
2 status penalty to saves against drain life.
Offense
Melee
Circumstance: combat round (melee)
bastard sword +18 [+13/+8], Damage 1d8+7 slashing plus drain life
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Wight
A wight is an undead creature that drains life and stands vigil over its burial site.
Immunity
death effects
disease
paralyze
poison
unconscious
Item
broken +1 cold iron flaming bastard sword
BT 6)
chain mail
HP 12
wooden shield (Hardness 3
Language
Common
Hallit
Necril
Perception
darkvision