Actions/Abilities/Traits: (D&D 5e)
Action
Gore
Melee Weapon Attack: +16 to hit, reach 15 ft., one creature. Hit: 37 (6d8 + 10) piercing damage.
Action
Multiattack
The tusk lord makes one Gore attack and two Stomp attacks.
Action
Stomp
Melee Weapon Attack: +16 to hit, reach 15 ft., one creature. Hit: 32 (4d10 + 10) bludgeoning damage, and the target must succeed on a DC 20 Strength saving throw or be knocked prone.
Special
2/day each
antimagic field, etherealness, globe of invulnerability
Special
Immortal
The tusk lord does not need to breathe, eat, or sleep. It will not die of old age but may still be killed.
Special
Improved Sense of Smell
The tusk lord has advantage on Perception checks that rely on scent.
Special
Innate Spellcasting
The tusk lord's innate spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, with no need for material components or concentration:
Special
Sealed Mind
The tusk lord is immune to mind-altering magic such as charm, compulsion, fear, illusion, or sleep.
Special
Wish Granting
At its discretion, the tusk lord may grant the wish of a creature (as the wish spell). The tusk lord does so only if presented with a pleasing whale song. Magical reproductions of such a noise automatically qualify; otherwise, a creature must succeed on a DC 20 Charisma (Performance) check to create a reasonable facsimile by mundane means. The tusk lord may grant only one wish per creature.