Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+2 status to all saves vs. magic
Ability
Change Shape
(concentrate, occult, polymorph, transmutation) The raja rakshasa takes on the appearance of any Medium humanoid. This doesn't change the raja rakshasa's Speed or its attack and damage modifiers with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.
Ability
Disturbing Vision
(concentrate, enchantment, mental, occult) The raja rakshasa's eyes flash green as it projects a telepathic wave in a 30-foot emanation. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa's past lives. Each non-evil creature in the area must succeed at a DC 32 Will save or become sickened 1 (and stunned 1 on a critical failure). The visions last 1d4 rounds, and while they do, the raja rakshasa and all evil creatures in the area gain a +1 status bonus to all checks. The raja rakshasa can use this ability again only once the previous visions end.
Ability
Occult Innate Spells
DC 32; 3rd mind reading (at will)
Ability
Occult Rituals
DC 32; 2nd create undead
Ability
Occult Spontaneous Spells
DC 32, attack +24; 6th dominate, feeblemind, spirit blast (3 slots); 5th dispel magic, shadow blast, synaptic pulse (4 slots); 4th fly, soothe, suggestion (4 slots); 3rd dream message, hypnotic pattern, slow (4 slots); 2nd hideous laughter, mirror image, silence (4 slots); 1st charm, magic missile, ray of enfeeblement (4 slots); Cantrips (6th) dancing lights, detect magic, mage hand, shield, telekinetic projectile
Offense
Melee
Circumstance: combat round (melee)
fangs +23 [+19/+15] (agile, magical), Damage 3d10+11 piercing
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Rakshasa
Reincarnations of evil souls, rakshasas are fiends that live on the Material Plane.
Item
wand of vampiric exsanguination
Language
Common
Infernal
Vudrani
Perception
darkvision
Resistance
physical 12 (except piercing)
Weakness
good 10