Actions/Abilities/Traits: (D&D 5e)
Action
+1 Shortbow
Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 9 (1d6 + 6) piercing damage.
Action
+1 Shortsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.
Action
Fascinate (1/Day)
When the vila sings, all those within 60 feet of her and who can hear her must make a successful DC 14 Charisma saving throw or be stunned for 1d4 rounds. Those who succeed on the saving throw are immune to that vila's singing for 24 hours.
Action
Forest Song (1/day)
The vila magically calls 2d6 wolves or 2 wampus cats. The called creatures arrive in 1d4 rounds, acting as allies of the vila and obeying its spoken commands. The beasts remain for 1 hour, until the vila dies, or until the vila dismisses them as a bonus action.
Action
Multiattack
A vila makes two shortsword attacks or two shortbow attacks.
Special
1/week
control weather
Special
Dance of the Luckless (1/Day)
Vila who dance for one hour create a fairy ring of small gray mushrooms. The ring lasts seven days and has a 50-foot diameter per dancing vila. Non-vila who fall asleep (including magical sleep) inside the ring have disadvantage on skill checks for 24 hours from the time they awaken.
Special
Forest Meld
A vila can meld into any tree in her forest for as long as she wishes, similar to the meld into stone spell.
Special
Forest Quickness
While in forest surroundings, a vila receives a +4 bonus on initiative checks.
Special
Innate Spellcasting
The vila's innate spellcasting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:
Special
sleep
3/day