Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Consume Light
Circumstance: Trigger: The voidglutton casts darkness;
The voidglutton extinguishes its Glow as part of Casting the Spell. It becomes invisible as long as it remains in the area of darkness. If the voidglutton uses a hostile action, its invisibility ends as soon as the hostile action is completed.
Ability
Ectoplasmic Web Trap
(conjuration, occult) A creature hit by the voidglutton's ectoplasmic web trap is immobilized and stuck to the nearest surface until it succeeds at a DC 26 check to Escape. Ectoplasmic Web Trap can immobilize incorporeal creatures.
Ability
Fearful Strike
(emotion, fear, mental, occult) When the voidglutton damages a creature with its claw Strike, the creature must succeed at a DC 26 Will save or become frightened 1 (frightened 2 on a critical failure).
Ability
Feed on Fear
Circumstance: An enemy is affected by a fear effect or has the frightened or dy
Frequency: once per round
The voidglutton feeds on the creature's terror. It regains 3d4 Hit Points and its Glow reignites if it had been extinguished. It cannot use Consume Light again for 1d4 rounds, as it is too glutted on fear to suppress its Glow.
Ability
Glow
(aura, light) 30 feet. The tips of a voidglutton's fingers and its seven eyes glow, casting bright light in the area and making it visible if it was invisible.
Ability
Magic Immunity
A voidglutton is immune to all spells except faerie fire, glitterdust, magic missile, maze, and spells with the light trait.
Ability
Occult Innate Spells
DC 26; 4th darkness (at will)
Offense
Melee
Circumstance: combat round (melee)
claw +20 [+16/+12] (agile, finesse), Damage 1d6+2 piercing plus 4d6 force and fearful strike
Offense
Ranged
Circumstance: combat round (ranged)
ectoplasmic web +20 [+15/+10] (range increment 10 feet), Effect: ectoplasmic web trap
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Immunity
magic
Language
Aklo
Common
Perception
darkvision