Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 to all saves vs. magic
Ability
Black Flame Knives
A vrolikai can manifest a dagger-shaped blade of what looks like crystallized black flame in each of their four hands. These weapons function as +2 greater striking daggers, although they fade away into nothingness 1 minute after a vrolikai no longer carries them.
Ability
Consume Death
(concentrate, divine, necromancy, visual) The vrolikai focuses their death-stealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze. Success The creature is unaffected. Failure The creature is affected by death-stealing gaze and becomes drained 1. If the creature was already drained 1 by the death-stealing gaze before attempting the save, a failed save increases the value of the drained condition by 1, to a maximum of drained 4. The vrolikai gains 10 temporary Hit Points, and the drained creature is temporarily immune until the start of the vrolikai's next turn. Critical Failure As failure, but the creature increases the amount of drain by 2.
Ability
Death-Stealing Gaze
(aura, divine, necromancy, visual) 30 feet. When a non-demon ends its turn in the aura, it must attempt a DC 38 Fortitude save. If it fails, it becomes drained 1.
Ability
Divine Innate Spells
DC 43; 9th massacre, power word kill, vampiric exsanguination; 7th paralyze, regenerate; 5th dimension door (at will); Constant (6th) true seeing
Ability
Focused Flames
The vrolikai attacks a single target with all of its black flame knives. The demon makes a black flame knife Strike. On a successful attack, the vrolikai deals the damage from a black flame knife Strike to the target, plus an additional 2d6 negative damage for every black flame knife they wield beyond the first (typically 6d6 extra damage). Even on a failed attack, the vrolikai deals the damage from one black flame knife to the target, though they still miss completely on a critical failure. On a critical hit, the victim becomes drained 2 as the focused attack drains pure life essence as well as damage. This counts toward the vrolikai's multiple attack penalty as a number of attacks equal to the number of black flame knives the demon wields.
Ability
Mindwarping
(emotion, enchantment, mental) The sting of a vrolikai is mind-warping. A creature struck must attempt a DC 44 Will save. Critical Success The creature is unaffected. Success The creature becomes stupefied 1 for 1 minute. Failure The creature becomes stupefied 1. Further failed saves against mindwarping increase the condition value by 1, to a maximum of stupefied 4. Critical Failure As failure, but the creature also becomes confused for 1 minute.
Ability
Rituals
DC 43; 1st abyssal pact
Ability
Stolen Death
A creature that dies while suffering drain from a vrolikai's death-stealing gaze rises as a ghoul the next midnight.
Offense
Melee
Circumstance: combat round (melee)
jaws +38 [+33/+28] (evil, magical, reach 10 feet), Damage 4d12+16 piercing plus 1d6 evil
Trait
Demon
A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
death effects
Language
Abyssal
Celestial
Draconic
Necril
telepathy 100 feet
Perception
darkvision
true seeing
Weakness
cold iron 15
good 15